Objects

In programming, an object is self-contained, with its own identity. It is separate from other objects.
Each object has its own attributes, which describe its current state. Each exhibits its own behavior, which demonstrates what they can do


In computing, objects aren't always representative of physical items. For example, a programming object can represent a date, a time, a bank account. A bank account is not tangible; you can't see it or touch it, but it's still a well-defined object - it has its own identity, attributes, and behavior.


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